The data for this game isn't shocking, basically because the differences between Orc and Humans is very small. Damage per second calculations aren't really necessary because of that and also, Warcraft II damage is calculated in a rather difficult way. This table shows the name of the unit, hit points, costs (gold & wood), armor, damage, range and build time (in seconds). The game also has an expansion, but that didn't feature new units (except heroes) or changed stats.
Basically, the game is very balanced between Orcs and Humans. All units are actually the same, except one exception and spells/upgrades. Death Knight has one more range than the Mage. Elven Rangers can do 3 more hit points worth of damage with an upgrade, and the Troll Berzerkers can heal themselves (slowly) with an upgrade. There are no price differences between the Orc and Human units, only in Blacksmith upgrades. For the Humans it's 800 gold, 2400 Gold for offensive upgrades in the Blacksmith while for the Orcs it's 500 Gold 100 lumber, 1500 gold, and 300 Lumber. So Human offensive upgrades are more Gold intensive, which can be handy on a few maps where there is more Gold than Lumber. Orc offensive upgrades are more of a mix between Gold and Lumber which some people like better. Biggest difference in spell is Bloodlusted Ogres that do three times the damage of a fully upgraded Paladin. Bloodlusted Ogres can also quickly and easily break their way into enemy defenses and destroy Towers. Paladins receive Healing but this can often only help them after a battle is finished. Most people agree Orcs Bloodlust is better, but skill is more important. If the game ends before Fortress/Castle, than race doesn't even matter.
Damage is calculated a little difficult in Warcraft. In-game you ususally see two numbers, like 1-9. This means the damage of this unit will roughly be between 1 and 9. Actually the game randomly chooses if the unit does half or full damage. The first number is the minimum damage the unit will do with a half attack (whatever the armor of the other unit) and 9 is the maximum damage that can be done with a full attack if the other unit has no armor.
|Race||Unit||HP||Mana||Gold||Wood||Oil||Armor||Pop.||Sight||Speed||Damage||P. Damage||Range||Build Time||Other|
|Human||Knight / Paladin||90||250||800||100||4||1||5||13||2-12||4||1||90|
|Human||Dwarven Demolition Squad||40||750||250||0||1||4||11||1-6||2||1||200||Suicide 400 damage|
|Human||Gnomish Flying Machine||150||500||100||0||1||9||17||0||0||1||65|
|Human||Gryphon Rider||100||2500||0||0||1||6||14||8-16||0||4||250||Splash damage|
|Human||Human Oil Tanker||90||400||250||0||1||4||10||0||0||1||50|
|Orc||Ogre / Ogre Magi||90||250||800||100||4||1||5||13||2-12||4||1||90|
|Orc||Goblin Sappers||40||750||250||0||1||4||11||1-6||2||1||200||Suicide 400 damage|
|Orc||Orc Oil Tanker||90||400||250||0||1||4||10||0||0||1||50|
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